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Avery small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.


The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.


e This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.

Do not bend it, crush it or submerge it in liquids.

Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional rest break during extended play.

Keep this compact disc clean. Always hold the disc by the edges and

keep it in its protective case when not in use. Clean the disc with a lint- free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.


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MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray

(OPEN) button

$400 i.LINK connector controller port 1 controller port 2

Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Tom & Jerry™: The War of the Whiskers disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.


R2 button R1 button

L2 button L1 button

directional buttons

A button © button X_ button button

left analog stick (L3 button when pushed down) SELECT button ANALOG mode button START button right analog stick (R3 button when pushed down)

Menu Navigation

Use the left analog stick or directional buttons to navigate menu selections. Use the X button to make menu selections.

Use the AA button to cancel a selection and go back to the previous menu.

In Game Controls

Left analog stick/Directional buttons - move your character

X_ button - jump

C1 button - kick

A button- punch

© button - pick up/drop weapon, prop, or opponent

LI - tag swap, in tag battles only

RI - block

L2 + R2 - taunt your opponent to increase Berserk bar or activate Berserk state when bar is topped.


Tom and Jerry are ready for the final smackdown and have rounded up friend and foe alike to participate! Spike, Tyke, Nibbles, Butch, Duckling and others all represent in this war on land, sea, and skyscraper to determine who will be the Top Whiska’!

“Tom and Jerry in War of the Whiskers" is the first all-ages brawler for the PlayStation® 2 computer entertainment system that is designed to be “pick-up and punch". Kids, parents, and punks alike can all quickly learn controls and battle away across many dynamic environments without having to learn complex and brain- bleeding button combos and moves.


This game uses 73 kb of space on a Memory Card (8MB)(for PlayStation®2). The first time you play, you can create a save game for “Tom and Jerry.in War of the Whiskers" on the Memory Card (8MB) (for PlayStation®2). Each Memory Card (8MB)(for PlayStation®2) can hold one Tom and Jerry save game which will keep track of unlocked characters, environments and other secrets buried in the game. The game will save to the Memory Card (8MB)(for PlayStation®2) automatically after the player has unlocked something new.


Challenge is the single player only battle in "War of the Whiskers". Initially, only Tom or Jerry is available to play in Challenge Mode. Play as either character and then progress through five episodes making mincemeat of five furry foes. After defeating a special final villain you will unlock a new character to play, either in Challenge Mode or in multiplayer. Play as the newly unlocked character and win their progression to reveal more and more new opponents.

Versus Play a one-on-one battle against a friend. You will be able to select to play any characters you have unlocked in the Challenge mode game.

Tag Versus

Select two characters to play on the same "team", who may then "tag" off in the midst of battle by pressing the L] button. Each character has their own health bar and they will slowly recover lost health if they are tagged "out" and are waiting on the sidelines. Tagging in briefly leaves you open to attack, so be careful when you use it!

Tag Team

Similar to “Tag Versus", “Tag Team" will allow two players to play as a team versus the CPU. Player One begins play on controller one and then control passes to Player Two once the second character is tagged in.


Options The Options menu reveals a sub-menu of game options as detailed below.

Fight Settings: Here you can adjust the number of rounds in a match, the length of each round, the game difficulty and turn the DUALSHOCK®2 analog controller vibration function ON or OFF.

Save Game: Save your game progress by selecting "save game". This will ensure that all the characters and levels you have unlocked will remain until the next time you play your “Tom and Jerry in War of the Whiskers" game. Note that the game will automatically save unlocked items after the battle in which that item is unlocked.

Video: If you have a widescreen monitor, you can enable this special widescreen resolution here.

Audio: This menu will allow you to adjust the volume of the sound effects and music tracks individually, or turn them off altogether.

Credits: Views the game credits.

Cheats Menu: This will bring up a special menu where you can enter special game cheats that will unlock characters or environments prematurely.

To return to the Main Menu during gameplay, press the START button to Pause the game, and select the Quit option.



Each character has their own Health and Berserk Bars as pictured above.

The top bar is the Health Bar, and is depleted as that character takes damage from an opponent's punches, kicks, or hurled sandwiches of death. Ifit empties completely, you lose the round.

The Berserk Bar is underneath the health meter and starts empty, gradually filling up as you deal damage to your opponent. It will also fill up if you taunt your opponent by pressing the L2 and R2 buttons at the same time (taunting leaves you open to attack, so only do it if you are sure you will be safe for ashort time). If this bar fills completely you will hear "Berserk Ready", at which point pressing the L2/R2 buttons will activate your

Berserk state. The steam whistle will blow, your character will turn red and the bar will startito drain. As long as it takes for the bar to drain, you will do double damage to your opponent and weapons will charge almost immediately.

ARibbon will appear under the player's health barwhen that player has won a bout.

Between the'two characters health bars, there is a Timer that will count down the seconds until theend of the round. If the Timer completely counts down before a character is knocked out, the player with the greater amount of health left will win.


Each character in Tom and Jerry in War of the Whiskers has a repertoire of moves with which to make an opponent very, very, sorry:

Punch A :If no weapon or object is being held, then the player will attack with a simple punch that doesn't do much damage. Hitting the button three times quickly will deliver a combo attack. A successful combo attack will force an opponent to drop any weapon they may be holding. This move will also allow you to ‘shove’

objects along the ground into your opponent.

Stand near a selected object and press the punch button. The selected object will be pushed along the ground.

If you have a projectile weapon in your hands, the punch button launches the weapon or object towards the opponent (even if you're running in the opposite direction). If you're carrying a hammer, or any other hand-to-hand weapon, then pressing PUNCH will use that weapon.

The player can increase the severity and speed of both hand-to-hand and projectile attacks by holding down the attack button for longer periods of time. A floating meter will appear and fill. When the yellow portion of the meter fills, the damage level of the weapon increases and when the orange portion of the meter is topped, the weapon will inflict MAXIMUM pain.


Kick C1 : Kick can be used to interrupt an opponent's attack and make him drop his weapon. Quickly hitting the button three times will deliver a combo attack.

This move will also allow the player to ‘shove’ objects along the ground into their opponent. Stand near a selected object and press the kick button. The selected object will be pushed along the ground.

When holding objects, this button has the same function as the PUNCH button.



Jump X : To perform a “double jump", press this button while in the air. You may punch and kick in the air to perform "flying" attacks that swoop in on your opponent to do more damage.

Pick Up/Grab © : You will need to pick up weapons and props in the environment that can then be used against an opponent with the punch or kick button. With the right timing of the grab button the player will be able to catch an incoming projectile, which can then be thrown back. Pushing this button with a weapon in hand will drop whatever the character is carrying.

You can also pick up an opponent who is stunned or in blocking position by pressing the © button. The poor fool can then be tossed high with the PUNCH button or along the ground with the KICK button.


Block (RI button): Limits damage received. Also opens you to being grabbed and thrown. Blocking does not work on powered up or berserk attacks.

Taunt & Berserk (12 + R2 buttons): Taunt the enemy to boost your Berserk Bar. Beware! You are vulnerable when you taunt, 50 use it carefully. Once the Berserk Bar is full, use this to trigger Berserk mode you will become extra powerful! See Page 8 for a more complete explanation.

and once it times down, the weapon will blow up whether it has been thrown or not! Hand-to-hand weapons usually last until a player has pulled off a successful combo hit or has used the weapon in its fully charged state.

Health Pick Ups: These will appear when

= you've dealt damage to your opponent. The Props: These are pieces of the more damage you do, the more of these environment that can be picked up and health-ups will appear. Either player may thrown at an opponent or kicked along the _ then collect these for a small boost to their ground as well. Chairs, crates, and vases health bar. can all be picked up by any character, no matter how small, and tossed at a foe for a fur-flattening effect.

Weapons: Weapons may be either projectiles or hand-to-hand weapons and

generally do more damage than props. Most projectiles are just one use, but some, like the eggs or books have more than one shot. There are a few explosive projectiles as well that will blow up after they are picked up —a timer will appear once the weapon is grabbed

Power Ups

Periodically, question marks will appear that can then be collected. These mystery power- ups will contain either:


Forcefield: The Forcefield is a transparent shield that temporarily prevents all damage.



Poison Gas: A green smoke cloud envelopes the player, slowly draining his Health Bar. This gas cloud may be passed to an opponent by hitting him successfully.

Both of these effects will last just a short



time before they expire. Note that the "bad" poison gas is somewhat less common than the force field.

Hazards: Some areas of each environment will cause damage to a player if they are interacted with these areas may be intermittently active or triggered when the environment is damaged. In all cases, these areas will be apparent as such, so a player should use common sense to avoid them (for example, it’s generally not a good idea to walk into a roaring fireplace...)

All game environments have areas that will gradually be destroyed as the “War of the Whiskers" continues... destroying certain areas or all areas of an environment will sometimes unlock special weapons or costumes for some of the characters so keep your eyes open!

Warner Bros. Interactive Entertainment

POET, wt sevens esereninnserncsnes Brett Skogen Special Thanks t0%...evscsssesnseteeeersene Philippe Erwin Creative Director ..ceecsesaessesntenenen Charles Carney Scott Johnson Artist Ditectors....eesesessesetneemeel Allen Helbig Heidi Behrendt Peter Tumminello Adam Schwenk Marketing Team .....enneseeensesen Jim Molinaro Sarah Rico Sue Montague Jason Ades

NewKidCo International Inc.

Producer ..rsesmee

Brand Manager ...

Director of Worldwide Product Development & Licensing...

Special Thanks Bradley Skalka Max Wendkos Hanna-Barbera Cartoons BIE ETE ACIEAB FOP! CICS scr secntnnmeninie aes te pepe eA te esl Michael Diaz

Vis Entertainment Plc.

Produced and Directed by ....nmmnmnununmnRObbie Graham Lead Programme ....ssm:unennnenennennnnadFtank Arnot Software Tea ....nnmsnnninnnnunuunueAndy West Luke Halliwell Robert Shand Consultant Programmers ....nrcnenmnmnnenen Richard Reavy

Lead Artist.. Lead Animator Darren Baines Animator... Jonathan Cooper Concept Artist. Dave Hill Character Modelling... Stacey Jamieson Environment Artists... Jim McLeish Donald Robertson Paul Simms Andy Strachan Andy Reid Andy Sawer Phil Vaughn Front End and Vistial Effects....scmnmsmne David Keningale

Head Of Audio.

Sound Design... Audio Software Voice Talent

Stuart McDonald swvoneneeeAlan Marriott Marc Silk Musicians)... lags -ciemeteerrst Gregor Philp Martin Kershaw Hilary Michael Kenny Glaze Graeme Wilson Jane Kendall Stewart Forbes Eddie Severn Colin Steele Gus Andrew Gregor Clarke Dennis Boyd Michael Owers Greg Waddell Alan Cosker Stuart Anderson

Evaluation Testing ...c.ccennsnnenme Testing Manage .ercncnmntnnennsene

Lead Tester ..... TeStOFS naan

Studio Management. VIS Management.

With Thanks Oz: cestecteeenetetenccpters

sued CAVE - Dundee suuRoland Smalley .nwMartin Connor

Andrew Harvey Simon Hill

Andy Johnston Chris Wiseman

Paddy Burns Chris van der Kuyl

Tim Gatland Peter Baillie

Brian Roberts Craig Hunter Peter Shea Malcolm Shortt Mike Jones

Ralph Fulton Hazel MacGillivray


NewKidCo International Inc. warrants for a period of 90 days from the date of purchase by the original purchaser of this software that the medium on which it is recorded will be free from defect in materials and workmanship. Defective media which has not been subjected to misuse, excessive wear or damage due to carelessness may be returned during the 90 day period without charge. Please return your defective action pak to the retail store from which you purchased it.


NEWKIDCO's entire liability and the Customers exclusive remedy is (1) the replacement of any action pak not meeting NEWKIDCO's "90 DAY WARRANTY" above, or (2) a full refund of the purchase price if NEWKIDCO or the retailer is unable to

deliver a replacement copy free from defects in materials or workmanship and the customer returns the software and user

manual within 90 days of purchase as evidenced by the sales receipt. The ee provided above are customer's sole and exclusive remedies.


Other than the 90 Day Warranty above, the software and user manual are provided "As Is" without warranty of any kind, either express or implied. NEWKIDCO EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTY OF MERCHANTIBILITY AND THE WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE, In no event shall NewKidCo International Inc. be liable for any direct, indirect, special, incidental or consequential damages with respect to the Software or the user manual. This Agreement and the 90 Day Warranty shall be governed by and all disputes shall be resolved in the Commonwealth of Massachusetts.


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> see Toru

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TOM AND JERRY and all related characters and elements are trademarks of and © Turner Entertainment Co. WB) WBIE LOGO, WB SHIELD: & © Warner Bros. (s02)

NewKidCo and the NewKidCo logo are trademarks of NewKidCo International, Inc.

Licensed for play on the PlayStation 2 computer entertainment systems with the wise U uc Even only. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Srna The ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE Is COMP, *ATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. Us US. AND FOREIGN PATENTS PENDING.